UE4 Medieval Village
Inspired by Demon’s Souls – 2021
Medieval village environment inspired by Demon’s Souls, created in Unreal Engine 4 with a focus on mood, lighting, and modular design.
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Experienced 3D Environment and Prop Artist specializing in creating immersive, high-quality assets for video games and virtual environments. Skilled in the entire asset production pipeline, from concept to implementation, with expertise in Unreal Engine and Unity for real-time rendering and optimization.
Proficient in industry-leading tools such as Blender, 3ds Max, Maya, ZBrush, and the Adobe Substance Suite (Substance Designer and Substance Painter) to craft detailed models, materials, and textures. Expert in UV unwrapping and shader creation to deliver visually stunning and technically optimized assets for modern game engines.
Passionate about developing realistic and stylized props, environments, and shaders that enhance player immersion and storytelling.
Multidisciplinary 2D/3D Artist specialized in Unreal Engine 5 for real-time environments, optimized shaders, and high-performance asset creation. I integrate AI tools (Meshy, Krea, ChatGPT and custom pipelines) across the entire workflow to accelerate concepting, modeling, material creation and iteration—shortening production time while boosting visual quality.
Environment and Prop Artist for the tactical FPS Alpha Response using Unreal Engine 5. Created modular environment pieces, hero props and game-ready assets focused on performance, readability, and stylistic cohesion.
Created modular environments, props and optimized Unreal Engine assets for internal productions. Worked in cross-regional collaboration with teams in Europe and Korea, ensuring AAA standards in asset quality and performance.
Prop and environment artist for Gothic 1 Remake using Unreal Engine. Specialized in clean topology, UV layout and PBR texturing aligned with the project's artistic direction.
Created 3D content, stylized assets and motion graphics for interactive installations and audiovisual productions.
Maintained and updated front-end systems for gaming-related web products.
3D Prop/Environment Artist
Ultimo Ratio Games
3D Prop/Environment Artist
THQ Nordic Alkimia
The legend returns: Go back to the Valley of Mines in this faithful remake of the classic RPG that defined a genre. Explore a detailed, organic open world that reacts dynamically to your actions in a brutal, inimitable, and unrestricted experience.
Creator / Tech Art
Personal Product
Blendcore is a modular Master Material designed for Unreal Engine that enables the creation of an infinite number of PBR (Physically Based Rendering) material variations.
Inspired by Demon’s Souls – 2021
Medieval village environment inspired by Demon’s Souls, created in Unreal Engine 4 with a focus on mood, lighting, and modular design.
View on ArtStation
Stylized Interior Environment – 2021
Stylized gym interior created for a real-time fighting game, fully optimized and textured in Unreal Engine using the Substance 3D Suite.
🏆 Top 50 – Adobe Substance 3D Awards 2021
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3D Realistic Environment inspired by Elden Ring – 2024
Dark fantasy environment inspired by Elden Ring, created in Unreal Engine 5 with detailed worldbuilding, lighting, and atmospheric storytelling.
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