UE4 Medieval Village
Inspired by Demon's Souls – 2021
Medieval village environment inspired by Demon's Souls, created in Unreal Engine 4 with a focus on mood, lighting, and modular design.
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Technical Artist focused on Unreal Engine 5, with a background in environment art, lighting and materials. I work across real-time environments, shaders, optimization and procedural workflows, including Unreal Engine PCG systems.
I combine artistic production with technical problem solving to build scalable content, optimized materials and workflows that improve visual quality and iteration speed.
Technical Artist working in Unreal Engine 5 across environment production, lighting, materials and cinematic workflows, with a focus on real-time 3D environment creation and implementation.
Multidisciplinary 2D/3D Artist focused on Unreal Engine 5 technical art, real-time environments, optimized shaders, and procedural workflows. Built Unreal Engine PCG systems, custom material shaders, and integrated procedural tools to accelerate environment production and elevate visual fidelity.
Environment and Prop Artist for the tactical FPS Alpha Response using Unreal Engine 5. Created modular environment pieces, hero props and game-ready assets focused on performance, readability, and stylistic cohesion.
Created modular environments, props and optimized Unreal Engine assets for internal productions. Worked in cross-regional collaboration with teams in Europe and Korea, ensuring AAA standards in asset quality and performance.
Prop and environment artist for Gothic 1 Remake using Unreal Engine. Specialized in clean topology, UV layout and PBR texturing aligned with the project's artistic direction.
Created 3D content, stylized assets and motion graphics for interactive installations and audiovisual productions.
Maintained and updated front-end systems for gaming-related web products.
Unreal Engine Artist — Immersive Experience & Cinematics
3Cat · JanduSoft · Flop Work
Developed as part of my work at Flop Work, contributing to the immersive Unreal Engine experience for Manairons and to environment/cinematic scenes featured in the game's official trailer.
Technical Artist & Environment Artist — Sketch & Post
Layers of Reality · MEV · Flop Work
Created the Unreal Engine environment for the interactive Sketch & Post installation as part of my work at Flop Work, contributing as Technical Artist and Environment Artist to the real-time visual experience.
3D Prop/Environment Artist
Ultimo Ratio Games
3D Prop/Environment Artist
THQ Nordic Alkimia
The legend returns: Go back to the Valley of Mines in this faithful remake of the classic RPG that defined a genre. Explore a detailed, organic open world that reacts dynamically to your actions in a brutal, inimitable, and unrestricted experience.
Creator / Tech Art
Personal Product
Blendcore is a modular Master Material designed for Unreal Engine that enables the creation of an infinite number of PBR (Physically Based Rendering) material variations.
Inspired by Demon's Souls – 2021
Medieval village environment inspired by Demon's Souls, created in Unreal Engine 4 with a focus on mood, lighting, and modular design.
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Stylized Interior Environment – 2021
Stylized gym interior created for a real-time fighting game, fully optimized and textured in Unreal Engine using the Substance 3D Suite.
🏆 Top 50 – Adobe Substance 3D Awards 2021
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3D Realistic Environment inspired by Elden Ring – 2024
Dark fantasy environment inspired by Elden Ring, created in Unreal Engine 5 with detailed worldbuilding, lighting, and atmospheric storytelling.
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