Daniel Cano Martinez

Technical Artist — Unreal Engine 5

Environment • Lighting • Shaders • PCG

Role: Technical Artist
Engine: Unreal Engine 5
Tech Art: PCG • Shaders • Optimization
Background: Environment • Lighting • Materials
Daniel Cano

About Me

Technical Artist focused on Unreal Engine 5, with a background in environment art, lighting and materials. I work across real-time environments, shaders, optimization and procedural workflows, including Unreal Engine PCG systems.

I combine artistic production with technical problem solving to build scalable content, optimized materials and workflows that improve visual quality and iteration speed.

Skills & Software

Technical Art & Unreal Engine

  • Unreal Engine 5
  • Unreal Engine PCG / Procedural Content Generation
  • Shader Creation
  • Material Creation / Master Materials
  • Procedural Workflows
  • Blueprint Basics
  • Real-Time Graphics

Environment & Lighting

  • 3D Environment Art
  • 3D Prop Art
  • Lighting & Mood
  • Composition
  • Real-Time Environments
  • Modular Environment Design

Texturing & Materials

  • Substance 3D Designer
  • Substance 3D Painter
  • PBR Texturing
  • Quixel Suite / Megascans
  • Photoshop

3D Software

  • Blender
  • 3ds Max
  • ZBrush

Pipelines & Optimization

  • LODs and Optimization
  • Asset Pipeline Workflows
  • UV Optimization & Unwrapping
  • Lightmap Preparation
  • Real-Time Optimization

Soft Skills

  • Problem Solving
  • Cross-Disciplinary Collaboration
  • Technical Documentation
  • Mentoring & Knowledge Sharing

Professional Experience

Technical Artist — Unreal Engine 5

blit.studio Barcelona, Spain · On-site Mar 2026 – Present

Technical Artist working in Unreal Engine 5 across environment production, lighting, materials and cinematic workflows, with a focus on real-time 3D environment creation and implementation.

  • Created and implemented game-ready 3D environments and assets in Unreal Engine 5.
  • Developed lighting, material setups, and cinematic sequences for real-time visual fidelity.
  • Collaborated with on-site production teams to deliver high-quality real-time content.

2D/3D Artist | AI-Driven Workflows | Unreal Engine 5

Flop Work Barcelona, Spain Dec 2024 – Mar 2026

Multidisciplinary 2D/3D Artist focused on Unreal Engine 5 technical art, real-time environments, optimized shaders, and procedural workflows. Built Unreal Engine PCG systems, custom material shaders, and integrated procedural tools to accelerate environment production and elevate visual fidelity.

  • Contributed to the Manairons immersive experience for 3Cat and JanduSoft through Flop Work, working in Unreal Engine across environment, lighting, materials and cinematic content.
  • Created the Unreal Engine environment for the Sketch & Post interactive installation (La Biblioteca Fantàstica de les Bèsties) as Technical Artist and Environment Artist.
  • Developed Unreal Engine 5 procedural workflows and PCG-based systems for scalable environment production.
  • Created optimized master materials, custom shaders, and LOD pipelines for real-time performance.
  • Built internal procedural tools and integrated modern workflows to increase iteration speed and asset consistency.

3D Environment / Prop Artist — Alpha Response

Ultimo Ratio Games Canada (Remote) Feb 2024 – Nov 2024

Environment and Prop Artist for the tactical FPS Alpha Response using Unreal Engine 5. Created modular environment pieces, hero props and game-ready assets focused on performance, readability, and stylistic cohesion.

  • Delivered high-quality PBR assets optimized for real-time FPS gameplay.
  • Improved scene performance through clean topology and optimized materials.
  • Contributed to environmental storytelling and cohesive worldbuilding.

3D Environment Artist

Pearl Abyss Barcelona, Spain / South Korea (Remote) Jan 2022 – Jan 2024

Created modular environments, props and optimized Unreal Engine assets for internal productions. Worked in cross-regional collaboration with teams in Europe and Korea, ensuring AAA standards in asset quality and performance.

  • Built modular kits and scalable assets for large real-time environments.
  • Improved performance of complex scenes by optimizing UVs, materials and geometry.
  • Delivered consistent, high-quality assets under AAA workflows and pipelines.

3D Prop / Environment Artist (Internship) — Gothic 1 Remake

THQ Nordic – Alkimia Interactive Barcelona, Spain Jul 2021 – Oct 2021

Prop and environment artist for Gothic 1 Remake using Unreal Engine. Specialized in clean topology, UV layout and PBR texturing aligned with the project's artistic direction.

  • Produced polished, game-ready props matching the Gothic remake style.
  • Improved environmental readability and cohesion through consistent asset design.
  • Successfully integrated assets into established AAA pipelines.

Motion Graphic Designer / 3D Artist

Flop Work Barcelona, Spain Dec 2018 – Jul 2019

Created 3D content, stylized assets and motion graphics for interactive installations and audiovisual productions.

  • Designed animations and 3D visuals for commercial and public-facing interactive experiences.
  • Delivered stylized 3D elements supporting narrative and visual goals.

Web Programmer / Maintenance

MGA Games Cerdanyola del Vallès, Spain Oct 2016 – Jun 2017

Maintained and updated front-end systems for gaming-related web products.

  • Improved performance and reliability of high-traffic pages.
  • Implemented functional and visual enhancements to strengthen user experience.

Professional Productions

Manairons — Immersive Experience / Video Game

2026

Unreal Engine Artist — Immersive Experience & Cinematics

3Cat · JanduSoft · Flop Work

Developed as part of my work at Flop Work, contributing to the immersive Unreal Engine experience for Manairons and to environment/cinematic scenes featured in the game's official trailer.

La Biblioteca Fantàstica de les Bèsties

2025

Technical Artist & Environment Artist — Sketch & Post

Layers of Reality · MEV · Flop Work

Created the Unreal Engine environment for the interactive Sketch & Post installation as part of my work at Flop Work, contributing as Technical Artist and Environment Artist to the real-time visual experience.

Alpha Response - Video Game

2024

3D Prop/Environment Artist

Ultimo Ratio Games

Gooseman, creator of the original Counter-Strike mod, brings you Alpha Response, an intense police action game set in real dynamic environments. Fight solo or with friends against various enemies in high-stakes missions that demand tactical precision and quick decision-making.

Gothic 1 Remake - Video Game

2026

3D Prop/Environment Artist

THQ Nordic Alkimia

The legend returns: Go back to the Valley of Mines in this faithful remake of the classic RPG that defined a genre. Explore a detailed, organic open world that reacts dynamically to your actions in a brutal, inimitable, and unrestricted experience.

Blendcore / Modular Master Material

Unreal Engine 5

Creator / Tech Art

Personal Product

Blendcore is a modular Master Material designed for Unreal Engine that enables the creation of an infinite number of PBR (Physically Based Rendering) material variations.

Selected Projects

UE4 Medieval Village

UE4 Medieval Village

Inspired by Demon's Souls – 2021

Medieval village environment inspired by Demon's Souls, created in Unreal Engine 4 with a focus on mood, lighting, and modular design.

View on ArtStation
Shadows Of The Forgotten Realm

Shadows Of The Forgotten Realm

3D Realistic Environment inspired by Elden Ring – 2024

Dark fantasy environment inspired by Elden Ring, created in Unreal Engine 5 with detailed worldbuilding, lighting, and atmospheric storytelling.

View on ArtStation

Contact

ArtStation View Portfolio
LinkedIn Connect with me
Location Barcelona, Spain