Daniel Cano Martinez

3D Environment / Prop Artist

Experienced 3D Environment and Prop Artist specializing in creating immersive, high-quality assets for video games and virtual environments.

Role: 3D Environment & Prop Artist
Focus: Unreal Engine 5 & Real-Time
Tech Art: Shaders & Optimization
Location: Barcelona, Spain
Daniel Cano

About Me

Experienced 3D Environment and Prop Artist specializing in creating immersive, high-quality assets for video games and virtual environments. Skilled in the entire asset production pipeline, from concept to implementation, with expertise in Unreal Engine and Unity for real-time rendering and optimization.

Proficient in industry-leading tools such as Blender, 3ds Max, Maya, ZBrush, and the Adobe Substance Suite (Substance Designer and Substance Painter) to craft detailed models, materials, and textures. Expert in UV unwrapping and shader creation to deliver visually stunning and technically optimized assets for modern game engines.

Passionate about developing realistic and stylized props, environments, and shaders that enhance player immersion and storytelling.

Skills & Software

Core Skills

  • 3D Environment Art
  • 3D Prop Art
  • Real-time Graphics
  • PBR Texturing
  • Lighting & Mood
  • Composition
  • Shader Creation
  • Technical Art

Engines

  • Unreal Engine 5
  • Unity (basic)
  • Real-time pipelines for LED / virtual production

3D Software

  • Blender
  • 3ds Max
  • ZBrush

Texturing & Materials

  • Substance 3D Designer
  • Substance 3D Painter
  • Quixel Suite / Megascans
  • Photoshop

Pipelines & Tech

  • Modular Environment Design
  • LODs and Optimization
  • UV Unwrapping
  • Lightmap preparation
  • Blueprint basics
  • Procedural tools / workflows

Soft Skills

  • Problem solving
  • Collaboration with teams
  • Documentation of workflows
  • Mentoring and knowledge sharing

AI & Automation

  • AI-assisted Concepting
  • Meshy AI
  • Krea AI
  • Flow & Gemini Workflows
  • ChatGPT / Antigravity Integration

Professional Experience

2D/3D Artist | AI-Driven Workflows | Unreal Engine 5

Flop Work Barcelona, Spain Dec 2024 – Present

Multidisciplinary 2D/3D Artist specialized in Unreal Engine 5 for real-time environments, optimized shaders, and high-performance asset creation. I integrate AI tools (Meshy, Krea, ChatGPT and custom pipelines) across the entire workflow to accelerate concepting, modeling, material creation and iteration—shortening production time while boosting visual quality.

  • Developed optimized shaders, LOD systems and procedural materials for large-scale environments.
  • Built internal procedural tools to increase team productivity and asset consistency.
  • Integrated AI-driven tools into the production pipeline, significantly improving iteration speed.

3D Environment / Prop Artist — Alpha Response

Ultimo Ratio Games Canada (Remote) Feb 2024 – Nov 2024

Environment and Prop Artist for the tactical FPS Alpha Response using Unreal Engine 5. Created modular environment pieces, hero props and game-ready assets focused on performance, readability, and stylistic cohesion.

  • Delivered high-quality PBR assets optimized for real-time FPS gameplay.
  • Improved scene performance through clean topology and optimized materials.
  • Contributed to environmental storytelling and cohesive worldbuilding.

3D Environment Artist

Pearl Abyss Barcelona, Spain / South Korea (Remote) Jan 2022 – Jan 2024

Created modular environments, props and optimized Unreal Engine assets for internal productions. Worked in cross-regional collaboration with teams in Europe and Korea, ensuring AAA standards in asset quality and performance.

  • Built modular kits and scalable assets for large real-time environments.
  • Improved performance of complex scenes by optimizing UVs, materials and geometry.
  • Delivered consistent, high-quality assets under AAA workflows and pipelines.

3D Prop / Environment Artist (Internship) — Gothic 1 Remake

THQ Nordic – Alkimia Interactive Barcelona, Spain Jul 2021 – Oct 2021

Prop and environment artist for Gothic 1 Remake using Unreal Engine. Specialized in clean topology, UV layout and PBR texturing aligned with the project's artistic direction.

  • Produced polished, game-ready props matching the Gothic remake style.
  • Improved environmental readability and cohesion through consistent asset design.
  • Successfully integrated assets into established AAA pipelines.

Motion Graphic Designer / 3D Artist

Flop Work Barcelona, Spain Dec 2018 – Jul 2019

Created 3D content, stylized assets and motion graphics for interactive installations and audiovisual productions.

  • Designed animations and 3D visuals for commercial and public-facing interactive experiences.
  • Delivered stylized 3D elements supporting narrative and visual goals.

Web Programmer / Maintenance

MGA Games Cerdanyola del Vallès, Spain Oct 2016 – Jun 2017

Maintained and updated front-end systems for gaming-related web products.

  • Improved performance and reliability of high-traffic pages.
  • Implemented functional and visual enhancements to strengthen user experience.

Professional Productions

Alpha Response - Video Game

2024

3D Prop/Environment Artist

Ultimo Ratio Games

Gooseman, creator of the original Counter-Strike mod, brings you Alpha Response, an intense police action game set in real dynamic environments. Fight solo or with friends against various enemies in high-stakes missions that demand tactical precision and quick decision-making.

Gothic 1 Remake - Video Game

In Development

3D Prop/Environment Artist

THQ Nordic Alkimia

The legend returns: Go back to the Valley of Mines in this faithful remake of the classic RPG that defined a genre. Explore a detailed, organic open world that reacts dynamically to your actions in a brutal, inimitable, and unrestricted experience.

Blendcore / Modular Master Material

Unreal Engine 5

Creator / Tech Art

Personal Product

Blendcore is a modular Master Material designed for Unreal Engine that enables the creation of an infinite number of PBR (Physically Based Rendering) material variations.

Selected Projects

UE4 Medieval Village

UE4 Medieval Village

Inspired by Demon’s Souls – 2021

Medieval village environment inspired by Demon’s Souls, created in Unreal Engine 4 with a focus on mood, lighting, and modular design.

View on ArtStation
Shadows Of The Forgotten Realm

Shadows Of The Forgotten Realm

3D Realistic Environment inspired by Elden Ring – 2024

Dark fantasy environment inspired by Elden Ring, created in Unreal Engine 5 with detailed worldbuilding, lighting, and atmospheric storytelling.

View on ArtStation

Contact

ArtStation View Portfolio
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Location Barcelona, España